During simulation particles will attempt to avoid colliding with one another by keeping a set distance away from neighboring particles.
Particles will attempt to get as near to the centre of the flock as possible. This ensures flocks stay together and act as a cohesive group.
Particles attempt to match the velocities of their neighbours by continually comparing their own velocity with that of their neighbours.
Make particles steer towards a specified target location.
Make particles steer away from a specified target location as fast as they can.
Make particles randomly wander around their environment.
Make particles move along a predetermined path.
Make particles move along the surface of a geometric shape.
Constrain particles within a volume shape.
Simple, Fast, Great Results
Particle Flocker is a particle-based flocking system integrated into Autodesk Maya, designed for both visual quality and ease of use.
Harnessing the power of Maya's dynamics systems, Particle Flocker utilises a force field system, allowing animators to apply flocking behaviour to any particle-based system in Maya. Particle Flocker is one of the most versatile and yet easy-to-use flocking systems currently available for Maya.